Summary
How can i bright surface without using lighting object?
For example case, if a scene has a fixed object (such as a large display) that can emits light.
In the Unity manual, if you enable the Emission property on a material based on the Standard shader and assign the material to an object, it will emit light.
Adding emission to a Material makes it appear as a visible source of light in your Scene. The Material emission properties control the color and intensity of light that the surface of a Material emits.
https://docs.unity3d.com/2020.3/Documentation/Manual/StandardShaderMaterialParameterEmission.html
Prerequisites
- Unity v2020.3.20f1
- macOS v11.6
Steps
In the first, you get simple scene.
- Turn off environment lighting (Ref: Turning off Environment Lighting on Unity)
- Deactivate lighting object
- Make cube and plane objects
Click the Static
checkbox for Cube and Plane objects in your scene to turn it on.
The Static
checkbox has pull-down menu that contains Contribute GI
and Reflection Probe Static
options. Probably, if only the options are enabled, baked lightmap will be generated.
Create a new material that has Standard shader. It will turn on Emission
. Then, select Baked
in Global Illumination
.
Assign material you just created to Cube.
Click Generate Lighting
in the Lighting window that appear to click Window > Rendering > Lighting
.
The result is a below.