Summary
Maya provides a menu for displaying surface and vertex normals.
Prerequisites
- macOS Big Sur (v11.5.2)
- Maya 2022.1
Face Normals and Vertex Normals
A normal is a theoretical line, perpendicular to the surface of a polygon. In Maya, normals are used to determine the orientation of a polygon face (face normals), or how the edges of faces will visually appear in relation to each other when shaded (vertex normals).
Polygon normals | Maya 2022 | Autodesk Knowledge Network
Menu is here:
Item | Location in menu |
---|---|
Face Normals | Display > Polygons > Face Normals |
Vertex Normals | Display > Polygons > Vertex Normals |
Face Normals
If you turned on Face Normals
, face show green line on Viewport.
Vertex Normals
If you turned on Vertex Normals
, vertex show green line on Viewport. At this time, if you see a yellow line, it is an error in the vertex normal.
None problem
Problem
How to fix
If a face has black or you catch a yellow line when you display the vertex normals, try the following it to solve.
- Select face
- Mesh Display > Set to Face
In more complex cases, this method may not solve the problem. If you try Vertex Normal Edit Tool
or Set Vertex Normal
.