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Export FBX from Maya to Unity – Scale
Summary In this post explains how to export a fbx file to Unity from Maya which use centimeter. Unity uses meters as unit. On the other hand, Maya uses centimeters as unit. Therefore, it is necessary to close this difference. In this time, it will try to solve by Maya. Prerequisites Unity v2020.3.20f1 Maya 2022…
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Using an emission map on Unity
Using an emission map on Unity
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How to check MRTK version – Part 2
Summary MRTK v2.7 provide feature that displayed version. MRTK 2.7 release notes – Mixed Reality Toolkit | Microsoft Docs Previously, this blog posted how to check the MRTK version that described a value in the file. How to check MRTK version – 3D Real-Time Composition Prerequisites MRTK v2.7 Mixed Reality Toolkit Foundation Unity v2020.3.20f1 Windows…
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Using 3D app launcher on HoloLens
Summary The Microsoft Mixed Reality Toolkit (MRTK) support a feature to set 3D app launcher in v2.6. MRTK 2.6 release notes – Mixed Reality Toolkit | Microsoft Docs An example is here: 2D launcher (default) 3D launcher Prerequisites MRTK v2.7 Mixed Reality Toolkit Foundation Unity v2020.3.20f1 Windows 21H1 Require Windows SDK 10.0.17125 or later HoloLens…
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Using the Build Window with MRTK
How can I build the HoloLens app more easily?
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Learning about an overview of the Lighting Settings Asset
What is the Lighting Settings Asset?
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Adding a Lighting Settings Asset
How to create Lighting Settings Asset?
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Clean up GI caches of Unity
How to remove caches of GI?
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Try emission with baked mode in Unity
How can bright from surface of object without using lighting object?
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Which build configuration should choice on Unity Editor?
Summary Unity Editor provide selection that are Debug or Release or Master in Build Configuration.Which one of Build Configuration is good? Prerequisites Unity v2020.3.16f1 Windows 10 v21H1 Result A polite commentary can be found in Exporting and building a Unity Visual Studio solution. Master seems to be the right choice for delivering to End-Users. References…