3DCG
October 2, 2020
USD - Universal Scene Description
基礎概念
- Stage
- Layer
- Anonymous Layer
- Prim (Primitive)
- Spec
- Composition
- Composition Arcs
Composition Arcs
- subLayers
- inherits
- variantSets
- references
- payloads
- specializes
ファイルフォーマット
-
Usda (.usd or .usda)
- Ascii file
-
Usdc (.usd or .usdc)
- Binary file
-
Usdz (.usdz)
- Usdz File Format Specification v1.2
- MIME Type: model/vnd.usdz+zip (IANA)
ツール
- Maya (USD for Maya)
- 3ds Max (USD for 3ds Max)
- Houdini
- Unity (USD Unity SDK)
- Omniverse
- Blender
-
VSCode
-
Emacs
- None?
当ブログ記事
参考資料
Pixar
3rd Party
Autodesk
- GitHub: Autodesk/maya-usd
- Autodesk: Maya 2023 Help | USD for Maya
- Autodesk: Maya 2023 Help | Introductory USD terminology
- Autodesk: 3ds Max 2023 Help | USD for 3ds Max
- Autodesk: 3ds Max 2023 Help | USD file formats
- YouTube: USD - Maya Learning Channel
- AREA: 3ds Max Enters the USD Stage (Oct 29, 2022)
- Vimeo: Universal Scene Description: Open Source at Autodesk (Oct 10, 2019)
Unity Technologies
Blender Foundation
NVIDIA
Academy Software Foundation
カンファレンス
ニュース
- CGPress: USD for 3ds Max 0.3 (Nov 1, 2022)
-
3DVF: RenderMan, USD, recherche, metaverse: our interview with Pixar CTO Steve May! (Oct 20, 2022)
- 日経クロステック(xTECH): Apple支持のメタバース標準「USD」、製造業が続々採用 (Oct 17, 2022)
- The Ghost Howls: NVIDIA announces Unity connector for Omniverse at GTC 2022 (Sept 20, 2022)
- Adobe Blog: Pixar veteran, Guido Quaroni, joins Adobe as senior director of engineering, 3D & Immersive (Jan 14, 2021)
- CGChannel: Pixar open-sources its Universal Scene Description (Aug 11, 2015)